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TAROMU EPOCH SYSTEM

The **Epoch System** introduces a revolutionary way to experience the world of MU Online.

Each epoch represents a unique chapter in the game's evolution — from ancient times to futuristic eras.

📜 Epoch Information Notice

The information about epochs is currently available for the current and the next upcoming era.

Current Epoch: Prehistoric Age

Description Features Period
Prehistoric
The beginning of MU Online with original maps and classes. Classic gameplay, initial classes, guild creation 1-4001
Ancient
Introduction of new skills, items, and enhanced gameplay mechanics. New quests, advanced items, early challenges 12-4005
Medieval
The era of epic battles and castle sieges with strong alliances. Castle Siege, Guild Wars, New Battlegrounds 400-800
Modern
High-tech equipment and advanced monsters for experienced players. Advanced Gear, Powerful Bosses, PvP enhancements 800-1500
Contemporary
The ultimate era with legendary items and extreme challenges. End-game content, Legendary items, Rare achievements 1500+
Prehistoric Age

🦴 Prehistoric Age – The Dawn of TaroMU

Long before legends were written in blood and steel… before the lands of MU echoed with the footsteps of mighty heroes… there was an age where everything began — The Prehistoric Age.

This era marks the genesis of MuOnline, a time of raw power and ancient magic, based on the classic 97D version — yet featuring the mysterious Dark Lord, a warrior born before his time.


⚔️ Heroes of the Dawn

  • Dark Wizard
  • Dark Knight
  • Fairy Elf
  • Magic Gladiator (requires level 220)
  • Dark Lord (requires level 250)

🌍 Available Maps

  • Lorencia
  • Noria
  • Devias
  • Dungeon
  • Atlans
  • Lost Tower
  • Tarkan (PvP)
  • Icarus (PvP)
  • Arena (PvP)
  • Event Square
  • Market Square

All maps contain monster spots ranging from 4 to 10 mobs per spot.

🧨 Events

  • Attack Event
  • Red Dragon Invasion
  • Golden Invasion
  • White Wizard Invasion
  • Blood Castle
  • Devil Square

👑 Bosses

  • Ice Queen
  • Gorgon
  • Balrog
  • Hydra

🧭 Quests

  • Shadow Phantom Quests
  • Tutorial Quests
  • Guide Quests
  • 2nd Class Change Quest
  • Marlon Quest

🏆 Tournaments

  • Backer
  • Prehistoric King
  • Golden Roar

💎 Items

Items available up to Box of Kundun +5.

Note: Mace of King and Phantom Mace are excluded.


The End of an Era

The Prehistoric Age ends 48 hours after the first 10 warriors reach level 400 with 1 reset.

When that time comes, the sky will shatter, the land will tremble, and a new era will begin...

Dark Wizard – The First Spellcasters

Trained in the early towers of Devias, Dark Wizards are among the first to understand the language of magic. Though the world was still untamed, they believed knowledge could shape it. With basic spells and growing potential, they set out to prove that intelligence can stand against brute force.

Dark Knight – Strength Before All

The Dark Knight comes from the strongholds of Lorencia, where survival meant discipline, strength, and courage. Armed with blades and armor passed down through generations, he relies on instinct and raw power to carve a path forward. In a time where rules barely existed, he made his own — through action.

Fairy Elf – The Silent Watchers

Raised in the forests of Noria, the Fairy Elves learned to coexist with nature rather than control it. Skilled with the bow and supported by basic healing magic, they are reliable allies and dangerous opponents. Quiet and precise, they observe before they strike — and rarely miss.

Magic Gladiator – Balance Through Conflict

Born from both strength and magic, the Magic Gladiator is a product of the first experiments in combining disciplines. Only available to those who have already proven themselves, he brings flexibility in combat. Neither a pure warrior nor a full mage, he adapts to whatever the world throws at him. (Requires level 220)

Dark Lord – Command Over Chaos

The Dark Lord didn’t follow the usual path. Instead of training alone, he commands others — using summoning magic, dark energy, and a natural sense of leadership. Though only available to experienced warriors, his presence changes the battlefield. Where he goes, strategy follows. (Requires level 250)

Lorencia

The first city. Rusty armor, weak skills, big dreams. It’s not glorious, but it’s familiar. Rain falls often, dogs bark at night, and everyone wants to leave stronger than they came.

Noria

Peaceful, almost too quiet. Trees seem to watch you. Home of elves and soft whispers. Noria is magic tamed—and a place where balance is learned, not given.

Devias

The cold isn’t the only thing that kills. In the snow-covered ruins, monsters wait. Devias teaches you that MU isn’t a fairytale. It’s survival, in frost and fear.

Dungeon

Darkness that sinks into your skin. The deeper you go, the more the silence screams. A place where courage fades. Those who reach the bottom are never the same.

Atlans

Beneath the waves, time forgets you. Atlans is a drowning beauty, silent, heavy, and full of ancient creatures. You don’t survive here by breathing you survive by adapting.

Lost Tower

Floor after floor, curse after curse. A vertical maze of doubt and challenge. Lost Tower isn't about reaching the top. It’s about surviving long enough to question why you started.

Tarkan

A silent desert of bones, beasts, and ambushes. Tarkan is not a place for fair fights. It’s raw, dry survival. You bring gear, guts, and a quick hand. Or you don’t come back.

Icarus

Floating islands in a sea of sky. Beautiful and deadly. One wrong move and you’re falling. Icarus isn’t for the grounded, it’s for those who strike before thinking twice.

Arena

A training ground masked as a battlefield. Monsters roam alongside warriors, each guarding a lesson in pain. Here, even silence feels tense because any moment could turn into a fight.

Event Square

A lively hub where chaos feels organized. Events, surprises, and strange NPCs gather here. You don’t go to Event Square to grind. You go to be surprised.

Market Square

No battles, just business. Market Square is where items talk and players trade. Rich or broke, everyone ends up here, hoping to sell, buy, or bluff their way forward.

Blood Castle

A crumbling bridge, a sealed gate, and a single goal: destroy the statue.

Blood Castle isn’t just a mission, it’s a race against time, monsters, and nerves. You don’t come here to grind. You come to prove you can break through chaos.

Devil Square

No doors, no rules, just waves of creatures that grow stronger with every breath.

Devil Square is pure survival. You step in with hope and step out with scars. It’s where ambition meets the abyss.

Ice Queen

The Ice Queen rules the frozen lands of Devias with a cold and unforgiving grip. Her magic freezes not only the air but the hearts of those who dare to approach. Legends say she was once a noble sorceress, now trapped in eternal frost.

Gorgon

Lurking in the dark corridors of the Dungeon, the Gorgon’s gaze petrifies even the bravest warriors. Its serpentine form and venomous attacks make it a deadly foe, feared by many who venture too deep beneath the surface.

Balrog

Dwelling deep within the Lost Tower, Balrog embodies destruction and chaos. Its massive wings and fiery breath scorch the battlefield, challenging anyone who dares to conquer its domain.

Hydra

The many-headed Hydra guards the watery labyrinths of Atlans. Each head strikes with deadly precision, and cutting one only causes two more to rise. To face the Hydra is to confront endless danger and relentless fury.

Shadow Phantom Quests

These quests send you into the mysterious shadows of the world, challenging your courage and wit. Completing them unlocks hidden secrets and powerful rewards reserved for the brave.

Tutorial Quests

Perfect for newcomers, these quests guide you through the basics of the game  ensuring a solid start on your adventure.

Guide Quests

Designed to deepen your understanding of the world, these quests offer valuable hints and tips, teaching you about maps, events, and the lore behind the era.

Class Change Quest

A rite of passage for any adventurer, this quest lets you evolve your character to a stronger class, unlocking new skills and powers essential for tougher challenges ahead.

Marlon Quest

Follow the footsteps of Marlon, a legendary hero whose quests test your resolve and reward those who prove worthy with unique treasures and titles.

Additional Quests

The era holds many more quests. Some hidden, some waiting to be discovered by intrepid explorers. Stay alert for special event quests and secret challenges that can shift the tide of your journey.

Rust & Cloth

Short Sword, Small Axe, Leather Set, Pad Set, etc. — the humble beginnings.

These items didn’t shine, but they mattered. Every scratch on a Leather Helm was earned in a corner of Lorencia.

Steel and Flame

Dragon Armor, Guardian Helm, Legendary Staff, Serpent Shield, etc.

In these sets, you looked like a hero. You didn’t just survive Devias, you owned it.

Edge of Power

Great Dragon Armor, Venom Mist Set, Dark Phoenix Armor, Guardian Shield,etc.

These weren’t just items. They were proof. Proof you survived Lost Tower. That you stepped into Atlans and walked out.

Weapons of Legend

Knight Blade, Dark Reign Blade, Great Lord Scepter, Staff of Kundun, etc.

Found in the darkest places, wielded by those who stood their ground. If you had one, you didn’t need to say anything.

First Wings

Wings of Satan, Wings of Elf, Wings of Heaven

Light at your back, wind at your feet. The first step into true power wasn’t on the ground.

Upgraded Wings

Wings of Soul, Wings of Spirit, Wings of Darkness, etc.

You didn’t get these by chance. You earned them through blood, chaos, and resets. These wings didn’t just help you fly. They proved you could.

Backer Tournament

Support our server by voting daily on top MuOnline sites! Each vote helps our community grow and earns you valuable points. Accumulate points over time to unlock exclusive rewards, and climb the rankings for a chance to win special prizes reserved for the top contributors. The more consistently you vote, the greater your rewards!

Prehistoric King

During your exploration of the lands of MU, you'll encounter dangerous foes across iconic regions. In the icy domain of Devias, the Ice Queen roams. Within the dark depths of Dungeon, the Gorgons lurk. In the underwater world of Atlans, the fearsome Hydra awaits, and high within Lost Tower, the Cursed King stands guard. Defeat as many of these monsters as possible to collect event points and unlock valuable rewards.

Golden Roar

Hunt down Golden Monsters across all maps during their invasions to earn event points! Each type of Golden grants a different amount of points depending on its strength. The more you slay, the higher you climb the leaderboard. Top hunters will be rewarded with exclusive bonus prizes at the end of the event!

Progression & End of Era

The Prehistoric Age is a journey of growth and challenge. As 10 (ten) warriors reach level 400 with at least one reset, the era's fate is sealed. From the moment this milestone is hit, a countdown of 48 hours begins.

During this time, all players must prepare for what comes next. The lands will shift, challenges will evolve. This progression system keeps the world alive and dynamic, rewarding perseverance and skill.

When the clock runs out, the Prehistoric Age closes its gates, and a new era begins  (Ancient) inviting heroes to face new adventures and mysteries.

Ancient Age

🏛️ Ancient Age – Rise of Forgotten Powers

As the dust settles over the prehistoric battlegrounds, a new energy awakens from the depths of forgotten temples. The Ancient Age marks the rediscovery of long-lost power, sacred relics, and forbidden magic.

🔓 New Classes

  • Summoner 
  • Rage Fighter 

🗺️ New Maps

  • Elbeland
  • Tarkan 2
  • Aida - Aida 2
  • Kanturu Ruins & Relics
  • Karutan (only Karutan 1)
  • Raklion

💠 New Items & Systems

  • 380 Weapons: Bone Blade, Sylph Wind Bow,etc.
  • Socket Items & Seed System
  • Maya Items: Ashcrow, Eclipse, Iris,etc.
  • Monster Wings
  • Ancient Sets – Tier 1
  • Jewel of Harmony
  • Pink Option System

🛒 XShop Features

  • Unlock Summoner & Rage Fighter
  • Seals, Scrolls, Buffs
  • Pets, Accessories

🎯 Events

  • Kanturu -  Maya Event
  • Raklion - Selupan Event
  • Chaos Castle
  • Illusion Temple
  • Kalima Gate
  • Golden Invasion Remake

👹 Bosses

  • Phoenix (Icarus)
  • Zaikan (Tarkan 2)
  • Hellmaine (Aida)
  • Kundun (Kalima)

📜 Quests

  • Final Shadow Phantom Quest chance
  • All character-specific quests from website

🏆 Tournament

  • Ancient King – Defeat the bosses of this era

The End of an Era

The Ancient Age ends when 10 players reach level 400 with 5 resets. After that, a 48-hour countdown begins before the next era is unlocked.

Prepare for the age of chaos, war, and divine confrontation...

 
 

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